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1. Better Barges - in Player Features and Ideas Discussion [original thread]
There needs to be mining barge cargo expanders ment only for barges that expand it's cargo hold by a 100% They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.26 05:30:00
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2. Mass loading of ammo/missiles - in Player Features and Ideas Discussion [original thread]
Edited by: Amina Stormbringer on 24/06/2006 14:32:51 You can always set up a turret que. Whenever a turret runs out of ammo it will check the queu and and whatever is listed it will switch to. For lasers you could have it so that ever four cyc...
- by Amina Stormbringer - at 2006.06.24 14:32:00
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3. Resume Ice Mining - in Player Features and Ideas Discussion [original thread]
Okay some of us have really bad connections. For me in the afternoon the only time I can connect, (I'm abour ready to rip my ISP a new hole at the moment) but what I'm going to suggest is pick up your ice mining cycle from the moment you d/c. Now ...
- by Amina Stormbringer - at 2006.06.24 01:07:00
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4. Thiefing system changes - in Player Features and Ideas Discussion [original thread]
How about thieves get concorded just like those who attack players They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.23 21:15:00
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5. False Damage Modules - in Player Features and Ideas Discussion [original thread]
Why would it? The moment the lock is lost or the module is jammed in some way the damage would revert? Isn't half of EVE bluffing? They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.23 20:42:00
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6. False Damage Modules - in Player Features and Ideas Discussion [original thread]
Simple idea for a module. You lock this module on to a person, and then you begin doing your standard firing. Now this module basically increases the amount of damage the opponent's computer thinks is being done to it. Basically would give the imp...
- by Amina Stormbringer - at 2006.06.23 20:08:00
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7. Aliens / Archaeology / Zoology - in Player Features and Ideas Discussion [original thread]
Genetic engineering clones to have spliced DNA to improve attributes of themselves and their clones. Allow you to slow change the appearance of your character over time? They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.23 20:01:00
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8. Warping to any selected point in space - in Player Features and Ideas Discussion [original thread]
I've read the article. What people fail to think of is how about doing the exact opposite of moving towards an object through warp. You guage your distance by how far away an object is becoming. And a good way of doing this is locking onto the big...
- by Amina Stormbringer - at 2006.06.23 18:38:00
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9. Warping to any selected point in space - in Player Features and Ideas Discussion [original thread]
Edited by: Amina Stormbringer on 23/06/2006 17:07:36 Don't forget Concord's ships. They can jump anywhere in a few seconds. They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.23 17:07:00
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10. Espionage: New Item: Locator - in Player Features and Ideas Discussion [original thread]
Your values unfortunately mean that just one warp away and your target would out run the scanner. They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.23 16:59:00
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11. Espionage: New Item: Locator - in Player Features and Ideas Discussion [original thread]
Three kinds Small undetectable 100au, 60 minute limit, 10 structure Medium skill based detectable 300 au, 30 minute limit, 50 structure Large and always detectable 600aum, 10 minute limit, 100 structure Smartbombs= instant counter EM damage from ...
- by Amina Stormbringer - at 2006.06.23 03:48:00
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12. Pirates... A needed update. - in Player Features and Ideas Discussion [original thread]
A lot of these would be story arc proportions that would actually get people involved some how and some way in the actual history of EVE. Such missions would earn a great deal of respect from companies who employ them but also failing to complete ...
- by Amina Stormbringer - at 2006.06.23 01:04:00
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13. Birth date on charcter sheet - in Player Features and Ideas Discussion [original thread]
Stuff like this that makes you wish you could control the age that your character looks. Almost all the Amarr look old enough to be my grandparents. They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.21 14:28:00
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14. Minmatar - Amarrian war - poll on website - in Player Features and Ideas Discussion [original thread]
I'm totally fine with this. Can anyone say... free loot? They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.21 14:26:00
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15. Visual Improvement: Sun and Darkness - in Player Features and Ideas Discussion [original thread]
You follow a warp path thats bent. Since most things in the solar system are orbit on the same 2D frame give or take an AU in distance from it. The warping would litterally follow a path that stays X au away from large steller objects. But as for...
- by Amina Stormbringer - at 2006.06.21 14:24:00
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16. Pirates... A needed update. - in Player Features and Ideas Discussion [original thread]
Aye, I agree, only some rats have contracts since few are pod pilots. But still those who are pod pilots are more valuable to their pirate corp because they can be brought back. Thus reusable. An example would be Angel Warlords or possible a conc...
- by Amina Stormbringer - at 2006.06.20 04:00:00
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17. [Drawing Board - Response] Targeting Subsystems, Suggestions and Ideas - in Player Features and Ideas Discussion [original thread]
Factor in rather the fact the size of the subsystems and modules. Have you ever seen the Largest none capital ship weapons? Their as big as the frigates themselves. They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.20 03:26:00
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18. Pirates... A needed update. - in Player Features and Ideas Discussion [original thread]
Remember if they aint in the pod, the pod can't make sure their cloned. They have more to loose if their outside it, and thus more willing to talk. They make big bangs... and they're mine... all mine! Hahahaha!
- by Amina Stormbringer - at 2006.06.20 03:21:00
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19. Pirates... A needed update. - in Player Features and Ideas Discussion [original thread]
Okay, its slighly annoying not everything fits. What I'm here to suggest is that npc rats when destroyed are flung into life pods just like normal players. Hell you can work this into a new mission type where you capture the NPCs alive so you can ...
- by Amina Stormbringer - at 2006.06.20 02:13:00
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20. [Drawing Board - Response] Targeting Subsystems, Suggestions and Ideas - in Player Features and Ideas Discussion [original thread]
Remember, modules have been programmed to have HP of the sorts, remember when you do repair how they show up with 100% health. It wouldn't be so much as one hit knocks them out is that they are able to inflict said amount of damage that would des...
- by Amina Stormbringer - at 2006.06.20 01:59:00
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